My main body of work is vast; this compendium seeks not only to list my favorite pieces for people to read, but to organize them into different categories and provide summaries for each.
Update, 7/16/2025: This corpus refers specifically to old blog pieces—mostly between 2020-2021—that I wrote after my master's thesis but before completing my PhD and subsequent six-volume book series, Sex Positivity versus Sex Coercion, or Gothic Communism (2023); i.e., from July 2022, onwards. Said series actually completed on June 1st, 2025 (re: "It Began with a Whisper"). This body of work also doesn't include my various research compendiums tied to said series; i.e., my research on Tolkien, Amazons (which only appear on my 18+ website), ludo-Gothic BDSM and Metroidvania, which all have their own blog pages (and promotion pages on my 18+ website). Lastly, I have since cited many of these pieces in my book series/different compendiums, and while they're a bit more basic than my later stuff, they're still foundational to what I produced from 2022, onwards!
Also, this older body of work speaks to material I produced while still in the closet; i.e., while trying to narrow and crystalize my scope of research; re: into what my book series eventually became. In other words, I still identified as straight when writing some of these pieces (any before 2020), though any from 2021 speak to a point of gender transition: where I was already identifying as a femboy (I would come out as trans on August 7th, 2022). —Perse
I've divided this compendium into five sections:
We encounter this kind of recursive movement throughout the game and these movements are executed alongside the recursions of the game's plot. […] The path in the labyrinth leads Theseus, regardless of its windings and regardless of the direction in which he is moving at a given time, always toward its centre. Similarly, Alucard's journey, both physical and psychological, is always ultimately pointed toward the destruction of Dracula and the rejection of his overtures [re: Aguirre's infernal concentric pattern] (source).
—Paul Martin's "Ambivalence and Recursion in Castlevania: Symphony of the Night" (2011)
Our dissection of the past continues—neither my latest compendium built on said past, alone, nor the symposiums (and older videos) that continue to fuel the basic process, but further back still: to a time when I was, as Smaug might put it, "but young and tender." Despite my currently being "strong, strong, strong!" I nonetheless feel there's plenty useful from my academic past. Indeed, many of the pieces featured therein—though written while I was in the closet/not entirely sure of myself—still reflect a change in direction that was already taking place: from prince to princess, and from then to Queen of My Own Castle. In dissecting that, we may contribute to where I am now, further along, but also you, dear reader, chancing upon these dusty old relics (fragments of a great Numinous whole, above). Bumping into pieces of our older selves tied to things we worship and fear (all at once), they still have a bit of power in them. Use them to make your own castles.
(artist: Ayami Kojima)
My name is Persephone van der Waard and I'm a trans woman Marxist-feminist. I'm also a Gothic ludologist, which means I study videogames in a Gothic sense—according to horror themes in the academic disciplines as tied to the everyday social practices those disciplines (and their target media) represent. To this, I have my MA in English Studies: The Gothic; I do independent research on Gothic sexuality and Metroidvania, but also speedrunning. More generally my blog is about horror, but also sex, metal and videogames. I'm also an atheist, occasional fan editor, erotic artist, and avid Ridley Scott fan. Posts related to those topics will also be included here.
"Revisiting My Masters' Thesis on Metroidvania—Our Ludic Masters: The Dominating Game Space" (February 11th, 2021): This post summarizes my master's thesis and expands on its ideas. My thesis explored Metroidvania and Gothic spaces and how they dominate the player in a Gothic sense (through terror, tacit tutorials, and other Gothic scenarios). I've recently expanded on this idea to account for how these games dominate the player in a ludic sense. Separate from the audiovisual themes, how do Metroidvania, as games to be played, dominate players? How is this meta-narrative reinforced by the gameworld as something to experience?
"Why I Submit: A Subby Gothicist's Attitudes on Metroidvania, Mommy Doms, and Sexual Persecution" (February 19th, 2021): This post outlines my current independent research (which I hope to expand into a PhD at some point) extends Metroidvania domination into a BDSM framework—especially the relationship between the "mommy dom" (a female authority figure) and fem boy (a feminine male subject). I believe this relationship is illustrated by the player, but also the Metroidvania's signature combination of sex, danger and standard Gothic themes (fear of assault, imposter syndrome, sexual abuse, etc). I outline these themes, but also connect them to their real world counterparts.
*I.e., my rapist and abuser, Lindsay Wheeler, as discussed in my book series. For those writings, refer to "Going Mask Off: Showing Jadis' Face while Doubling Them" (2025) and go from there:
These are some of my favorite reviews that I've written over the years.
My name's Persephone van der Waard; I have my MA in Gothic English literature and independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing partially on Metroidvania), and I am the author of the multi-volume, non-profit book series, Sex Positivity vs Sex Coercion, or Gothic Communism—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). A rape survivor/granddaughter of a Holocaust survivor and Dutch Resistance member—and someone anti-war (as a business), anti-Zionist and anti-racist/anti-white-supremacist who specializes in tokenism (e.g., TERFs, SWERFs, and fascist feminism)—I'm a MtF trans woman, Tolkien and Amazon enthusiast, former YouTuber, anti-fascist, loud critic of Marxist-Leninism/state vampirism, atheist and Satanist, poly/pan kinkster with multiple partners, erotic artist/pornographer and anarcho-Communist; i.e., under my brand of Gothic (gay-anarcho) Communism as a holistic, intersectional discipline: one devised in 2022-2023, and which my friends and I currently achieve together. / Originally this blog explored my love of movies when I was cis-het; now I use it to write about the Gothic—horror, but also sex, heavy metal, and videogames in a queer way (especially Metroidvania).
I take donations for my work (which goes towards helping sex workers, trans people and other minorities). I currently take payment on PayPal, Patreon, and CashApp, etc; all links are available on my Linktr.ee. Every bit helps!
Regarding Formatting Issues for Blogposts (Older than October 2025): Recently Josey Howarth helped transfer my old blog from Blogger to WordPress, which—while vital for security reasons—altered their formatting. On a phone screen, the posts are mostly readable, but look slightly "jank" on computer screens. Many also contain outdated "About the Author" sections—meaning inside the posts-in-question, alongside the blog website "footer" (as added by Josey after the transfer). Such things are temporary. Eventually we plan to overhaul their visual design, remodeling my blog and website (thus fixing the issues in the question)!