Skip to main content

Posts

Vintage to Retro: An FPS Q & A series - FrostyXen

This interview for "Vintage to Retro" is with FrostyXen. Despite having his own YouTube channel , he's also  a world record-holder for Doom Eternal . I've also interviewed him about  Doom Eternal  before . This time, we'll be talking about the  Halo  series. This series, "FPS: From Vintage to Retro," interviews FPS players and developers. In terms of vintage FPS, the series covers includes single-player "Doom clones" and Build titles; to multiplayer frag-fests like Doom deathmatch, Quake arenas, and Unreal Tournament(s); to "pure," arcade-style shooters, "looter shooters" and FPS-RPG hybrids. In terms of retro FPS, it examines Dusk, Ion Fury and Prodeus, as well as  Nightdive Studios ' latter-day revival of classic FPS. Click here to access the entire series  and read about its research goals. Nick: Before we dive into Halo , a brief refresher for our audience: Frosty, Halo 3 is your favorite game of all time, but you&#
Recent posts

Vintage to Retro: An FPS Q & A series - Alecandstuff

This interview of "Vintage to Retro" is with my friend Alecandstuff. Now a Twitch live streamer , Alec was originally a Top 500  Overwatch  player. We'll largely be talking about multiplayer FPS like  Counter Strike  and  Valorant , but also MOBA hybrids. Multiplayer games tend to be live service and competitive, so we'll discuss that as well. This series, "FPS: From Vintage to Retro," interviews FPS (first-person shooter) players and developers. In terms of vintage FPS, the series covers includes single-player "Doom clones" and Build titles; to multiplayer frag-fests like Doom deathmatch, Quake arenas, and Unreal Tournament(s); to "pure," arcade-style shooters, "looter shooters" and FPS-RPG hybrids. In terms of retro FPS, it examines Dusk, Ion Fury and Prodeus, as well as Nightdive Studios ' latter-day revival of classic FPS. Click here to access the entire series and read about its research goals. Introduction Nick: Hi,

Series Abstract: "Mazes and Labyrinths: Disempowerment in Metroidvania and Survival Horror"

I'm a Gothic ludologist who writes about horror in videogames. My specialty is Metroidvania, but I also research FPS (first-person shooter) and survival horror. This post is the abstract for my upcoming interview series "Mazes and Labyrinths," which interviews speedrunners and Twitch streamers about Metroidvania and survival horror games. It also examines how these games use various kinds of space (re: mazes and labyrinths) to disempower players of varying combat prowess (re: weapons and armor) and mobility.  Update, 4/16/2021: This piece is currently under construction; in response to conversations within  the abstract's reddit post ,  I'm expanding on certain sections . So the abstract might read a bit differently depending on when you read it. :P Note: The compendium—containing the interviews themselves, and any relevant links—will be provided in a separate, future post.  The abstract is divided into five main sections:  Overview Space Cross-Franchise Hybrids A