This series, "FPS: From Vintage to Retro," interviews FPS players and developers. In terms of vintage FPS, the series covers includes single-player "Doom clones" and Build titles; to multiplayer frag-fests like Doom deathmatch, Quake arenas, and Unreal Tournament(s); to "pure," arcade-style shooters, "looter shooters" and FPS-RPG hybrids. In terms of retro FPS, it examines Dusk, Ion Fury and Prodeus, as well as Nightdive Studios' latter-day revival of classic FPS.
Note: When new interviews go live, this compendium will also be updated.
Research Goals
Other topics include: platforming and vertical movement, Doom ports, speedrunning and fan games!
Games
Player Interviews
These interviews are with players who stream, speedrun, or otherwise play FPS.
Note: I have other people I'd like to interview. The interviews listed here are officially complete or underway.
JRMHD91: A Twitch steamer and expert on classic Doom ports, JR grew up with Doom, but also Chex Quest and other vintage FPS. Read his interview here.Cynic the Original: A YouTuber who enjoys vertical-oriented FPS in general. His channel focuses on Doom Eternal. The interview focuses on vertical gameplay in FPS. This includes older/retro games that Cynic has played (re: Doom Eternal, Call of Duty), games he hasn't but may enjoy (re: Blood, Ion Fury), and current indie games that are taking the FPS genre in new directions (re: Prodeus, Ultrakill). Read his interview, here.
FrostyXen: FrostyXen is a speedrunner who formerly held the WR for Doom Eternal. I've interviewed FrostyXen about Doom before, for my "Hell-blazers" series. However, his favorite game of all time is actually Halo 3. This interview covers the Halo series and FrostyXen's many years of experience with it. Read his interview here.
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Developer Interviews
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrirFJfmgbv6RytvnNffUq35J7VJEPbjXiAZ3Fwc4LlwCuONqrjYWHV157aa5nph5e9CVzKeJfddltjHxPCmKPKeOJOnfk-m7T7Zfe-w8XBllGBHbHcLNlY1nudXkjJCUSsiUpIVWkhvk/s320/portrait.jpg)
Part two discusses Tech-Com in relation to other vintage/retro FPS games. Read it here.
Yellow Swerve: Twitch steamer and a WR holder for several extended category speedruns for Ultrakill, Yellow Swerve is also a game designer studying at UCSC. Our interview covers Ultrakill and how the game's vertical approach makes it unique as an FPS; we also compared Ultrakill to vintage/retro FPS titles, and examine the empowering effect of jumping in shooter titles versus the disempowering effect on no jumping in survival horror games. Read his interview, here.
Richard Gobeille: The project lead for Ion Fury. Our interview will cover the development of the game—its inception, game design, and legacy. [interview coming soon]
I am considering other developers as well. Perhaps JimmySquared from The Adventures of Square.
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