This series, "FPS: From Vintage to Retro," interviews FPS players and developers. In terms of vintage FPS, the series covers single-player "Doom clones" and Build titles; to multiplayer frag-fests like Doom deathmatch, Quake arenas, and Unreal Tournament(s); to "pure," arcade-style shooters, "looter shooters" and FPS-RPG hybrids. In terms of retro FPS, it examines Dusk, Ion Fury and Prodeus, as well as Nightdive Studios' latter-day revival of classic FPS.
Update, 1/4/2025: My focus has shifted to Metroidvania, which I've written multiple books on, since this post. To it, I've decided to release the entirety of my work on Metroidvania in one single place: "From Master's to PhD (and Beyond): My Entire Work on Metroidvania" (2025). This includes my master's thesis and early postgraduate work (re: "Mazes and Labyrinths"), my PhD (released in 2023), further essays released after my postgraduate work in my larger book series, Sex Positivity. You can also ask me questions about Metroidvania on the r/Metroidvania subreddit: "From Master's to PhD (and Beyond): My Entire Work on Metroidvania" (2025).
For "Vintage and Retro," I want to examine how power is arranged in FPS, and how FPS likewise conveys Gothic themes. FPS, though especially Doom, are known for marrying demons with pop culture elements—the heroic tale, or monomyth, with heavy metal and other musical styles. How does this approach compare to the Metroidvania treatment of gameworlds, including how they're designed to be played (re: ludic elements)?
Other topics include: platforming and vertical movement, Doom ports, speedrunning and fan games!
These interviews are with players who stream, speedrun, or otherwise play FPS.
Note: I have other people I'd like to interview. The interviews listed here are officially complete or underway.
JRMHD91: A Twitch steamer and expert on classic Doom ports, JR grew up with Doom, but also Chex Quest and other vintage FPS. Read his interview here.
Cynic the Original: A YouTuber who enjoys vertical-oriented FPS in general. His channel focuses on Doom Eternal. The interview focuses on vertical gameplay in FPS. This includes older/retro games that Cynic has played (re: Doom Eternal, Call of Duty), games he hasn't but may enjoy (re: Blood, Ion Fury), and current indie games that are taking the FPS genre in new directions (re: Prodeus, Ultrakill). Read his interview, here.
FrostyXen: FrostyXen is a speedrunner who formerly held the WR for Doom Eternal. I've interviewed FrostyXen about Doom before, for my "Hell-blazers" series. However, his favorite game of all time is actually Halo 3. This interview covers the Halo series and FrostyXen's many years of experience with it. Read his interview here.
Alecandstuff: A good friend of mine, Alec was originally a Top 500 Overwatch player who now livestreams Nintendo games on Twitch. For our interview, we discuss multiplayer FPS, FPS MOBAs, e-sports, and single player FPS/TPS. Read his interview, here.
James Towne: The project lead for Tech-Com 2029 and senior artist for Rust. Read part one of his interview here, where we discuss the game itself and its development history!Part two discusses Tech-Com in relation to other vintage/retro FPS games. Read it here.
Yellow Swerve: Twitch steamer and a WR holder for several extended category speedruns for Ultrakill, Yellow Swerve is also a game designer studying at UCSC. Our interview covers Ultrakill and how the game's vertical approach makes it unique as an FPS; we also compared Ultrakill to vintage/retro FPS titles, and examine the empowering effect of jumping in shooter titles versus the disempowering effect on no jumping in survival horror games. Read his interview, here.
My name's Persephone van der Waard; I have my MA in Gothic English literature and independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing partially on Metroidvania), and I am the author of the multi-volume, non-profit book series, Sex Positivity vs Sex Coercion, or Gothic Communism—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). A rape survivor/granddaughter of a Holocaust survivor and Dutch Resistance member—and someone anti-war (as a business), anti-Zionist and anti-racist/anti-white-supremacist who specializes in tokenism (e.g., TERFs, SWERFs, and fascist feminism)—I'm a MtF trans woman, Tolkien and Amazon enthusiast, former YouTuber, anti-fascist, loud critic of Marxist-Leninism/state vampirism, atheist and Satanist, poly/pan kinkster with multiple partners, erotic artist/pornographer and anarcho-Communist; i.e., under my brand of Gothic (gay-anarcho) Communism as a holistic, intersectional discipline: one devised in 2022-2023, and which my friends and I currently achieve together. / Originally this blog explored my love of movies when I was cis-het; now I use it to write about the Gothic—horror, but also sex, heavy metal, and videogames in a queer way (especially Metroidvania).
I take donations for my work (which goes towards helping sex workers, trans people and other minorities). I currently take payment on PayPal, Patreon, and CashApp, etc; all links are available on my Linktr.ee. Every bit helps!
Regarding Formatting Issues for Blogposts (Older than October 2025): Recently Josey Howarth helped transfer my old blog from Blogger to WordPress, which—while vital for security reasons—altered their formatting. On a phone screen, the posts are mostly readable, but look slightly "jank" on computer screens. Many also contain outdated "About the Author" sections—meaning inside the posts-in-question, alongside the blog website "footer" (as added by Josey after the transfer). Such things are temporary. Eventually we plan to overhaul their visual design, remodeling my blog and website (thus fixing the issues in the question)!