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FPS: From Vintage to Retro, Q&A Compendium!

This series, "FPS: From Vintage to Retro," interviews FPS players and developers. In terms of vintage FPS, the series covers includes single-player "Doom clones" and Build titles; to multiplayer frag-fests like Doom deathmatch, Quake arenas, and Unreal Tournament(s); to "pure," arcade-style shooters, "looter shooters" and FPS-RPG hybrids. In terms of retro FPS, it examines DuskIon Fury and Prodeus, as well as Nightdive Studios' latter-day revival of classic FPS.

Note: When new interviews go live, this compendium will also be updated.


These are most of the official games this series will entail: classic Doom, Midway's Doom '95 or Doom 64; Chex Quest; Half-life or Half-life: Opposing Force; Quake or Unreal; Terminator 2: Judgement Day or Bethesda's Terminator Future Shock or Terminator Skynet; any of the three Build games Shadow Warrior, Duke Nukem 3D or Blood; AvP (2000) or Alien Trilogy; Fallout 3 or Fallout New Vegas; Turok 1 or 2; or Terminator Resistance

The series also examines Nightdive Studios and any of their source ports: Strife, System Shock 1 & 2, Blood, etc)?

It also looks into fan games like The Adventures of Square and Tech-Com 2029?


These interviews are with players who stream, speedrun, or otherwise play FPS.

JRMHD91: An expert on classic Doom ports, JR grew up with Doom, but also Chex Quest and other vintage FPS. Read his interview here.

Cynic the Original: [coming soon]

The Spud Hunter: [coming soon]


These interviews, if I can get them, will be with FPS developers.

I want to interview the makers of Tech-Com 2029, but am considering other choices as well. Perhaps JimmySquared from The Adventures of Square.

Other Links

"Hell-blazers: Speedrunning Doom Eternal": This series largely interviews speedrunners who play Doom Eternal. However it does include arena players and classic Doom runners.

"Doom Eternal: Made for Speed... but Speedrunning?": The article whose title question launched "Hell-blazers."

"Spectating FPS Speedruns: Potential Pitfalls Exemplified by Doom Eternal": A capstone piece for my "Hell-blazers" series, this longread examines FPS speedruns from a spectator's perspective, and why I think Doom Eternal isn't always the best example.

"Visual Clutter in Brutal Doom / Project Brutality": An article I wrote covering these two popular mods for Doom, and some of the issues I have with them.

"Doom Eternal (2020) Review": My personal review for Doom Eternal.

"Post-colonialism in Doom": A guest essay where I analyze the Doom franchise through a post-colonial lens, including Doom Eternal.


My name is Nick van der Waard and I'm a Gothic ludologist. I have my MA in English Studies: The Gothic from Manchester Metropolitan University. My blog is about horror, but also sex, metal and videogames.

Check out my interview series: Hell-blazers: Speedrunning Doom Eternal, "Giving My Two Cents: A Metal Compendium," and the Alien: Ore" Interview Project.

My favorite posts: Dragon Ball Super: Broly - Is It Gothic?Mandy (2018): ReviewGothic Themes in Perfect Blue. Also check out my guest work on Video Hook-Ups.

Follow me on Twitter! Watch my Gothic podcast! Purchase a commission through my art website! Or support me on Patreon or Ko-Fi!