This series, "FPS: From Vintage to Retro," interviews FPS players and developers. In terms of vintage FPS, the series covers includes single-player "Doom clones" and Build titles; to multiplayer frag-fests like Doom deathmatch, Quake arenas, and Unreal Tournament(s); to "pure," arcade-style shooters, "looter shooters" and FPS-RPG hybrids. In terms of retro FPS, it examines Dusk, Ion Fury and Prodeus, as well as Nightdive Studios' latter-day revival of classic FPS.
Note: When new interviews go live, this compendium will also be updated.
Other topics include: platforming and vertical movement, Doom ports, speedrunning and fan games!
These interviews are with players who stream, speedrun, or otherwise play FPS.
Note: I have other people I'd like to interview. The interviews listed here are officially complete or underway.A Twitch steamer and expert on classic Doom ports, JR grew up with Doom, but also Chex Quest and other vintage FPS. Read his interview here.
Cynic the Original: A YouTuber who enjoys vertical-oriented FPS in general. His channel focuses on Doom Eternal. The interview focuses on vertical gameplay in FPS. This includes older/retro games that Cynic has played (re: Doom Eternal, Call of Duty), games he hasn't but may enjoy (re: Blood, Ion Fury), and current indie games that are taking the FPS genre in new directions (re: Prodeus, Ultrakill). Read his interview, here.
FrostyXen: FrostyXen is a speedrunner who formerly held the WR for Doom Eternal. I've interviewed FrostyXen about Doom before, for my "Hell-blazers" series. However, his favorite game of all time is actually Halo 3. This interview covers the Halo series and FrostyXen's many years of experience with it. [interview coming soon]
Part two discusses Tech-Com in relation to other vintage/retro FPS games. Read it here.
Yellow Swerve: Twitch steamer and a WR holder for several extended category speedruns for Ultrakill, Yellow Swerve is also a game designer studying at UCSC. Our interview covers Ultrakill and how the game's vertical approach makes it unique as an FPS; we also compared Ultrakill to vintage/retro FPS titles, and examine the empowering effect of jumping in shooter titles versus the disempowering effect on no jumping in survival horror games. Read his interview, here.
Richard Gobeille: The project lead for Ion Fury. Our interview will cover the development of the game—its inception, game design, and legacy. [interview coming soon]
I am considering other developers as well. Perhaps JimmySquared from The Adventures of Square.
My FPS / Metroidvania Posts
'"Neutral" Politics: Feminism, the Gothic, and Zombie Police States in Ion Fury': My critical write-up Ion Fury. In it, I interpret the peripheral politics of the in-game Read Me file, and analyze Ion Fury through a Gothic-feminist-postcolonialist lens.
"Hearing the Gothic Past": Doom's relationship with metal and horror is strong. This article explores the darksynth sub-genre's relationship between music and horror more generally in media at large.
My Doom-exclusive Posts"Hell-blazers: Doom Eternal Speedrunning Q&A, Interview Compendium!": A series that interviews Doom Eternal speedrunners, but also Twitch streamers who have played Doom Eternal in a speedrunning sense.
"Spectating FPS Speedruns: Potential Pitfalls Exemplified by Doom Eternal": An examination of FPS speedruns from a spectator's perspective, and why I think Doom Eternal isn't the best example of an entertaining speedrun to watch.
"Visual Clutter in Brutal Doom / Project Brutality": An article I wrote covering these two popular mods for Doom, and some of the issues I have with them.
"Doom Eternal: Made for Speed... but Speedrunning?": The article whose title question launched my "Hell-blazers" series.
"Doom Eternal (2020) Review: No Girls or Trans Allowed": My personal review for Doom Eternal.
"Post-colonialism in Doom": An essay where I analyze the Doom franchise, including Doom Eternal, through a post-colonial lens.
Summoning Salt: Perhaps my all-time favorite source for well-documented speedrunning history.
Karl Jobst: Another excellent source for YouTube videos about speedrunning history.
Pop-culture Weapons Analysed: A video by historical weapons expert, Shadiversity, analyzing the Crucible from Doom Eternal
My name is Nick van der Waard and I'm a Gothic ludologist. I have my MA in English Studies: The Gothic from Manchester Metropolitan University. My blog is about horror, but also sex, metal and videogames.
Check out my interview series: Hell-blazers: Speedrunning Doom Eternal, "Giving My Two Cents: A Metal Compendium," and the Alien: Ore" Interview Project.
My favorite posts: Dragon Ball Super: Broly - Is It Gothic?, Mandy (2018): Review, Gothic Themes in Perfect Blue. Also check out my guest work on Video Hook-Ups.
Follow me on Twitter! Watch my Gothic podcast! Purchase a commission through my art website! Or support me on Patreon or Ko-Fi!