This interview for "Vintage to Retro" is with Yellow Swerve, a game designer and WR holder for several extended category speedruns for Ultrakill . We explore how Ultrakill is a special kind of FPS—one with vertically oriented platforming and fast, brutal combat, but also tremendous speedrunning potential; we also delve into platforming, or a lack thereof, in other shooter titles, including Survival Horror. "From Vintage to Retro" interviews FPS players and developers. In terms of vintage FPS, the series covers includes single-player "Doom clones" and Build titles; to multiplayer frag-fests like Doom deathmatch, Quake arenas, and Unreal Tournament(s); to "pure," arcade-style shooters, "looter shooters" and FPS-RPG hybrids. In terms of retro FPS, it examines Dusk, Ion Fury and Prodeus, as well as Nightdive Studios ' latter-day revival of classic FPS. Click here to access the entire series and read about its research goals. Introdu
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