Skip to main content

Posts

Showing posts from 2021

Vintage to Retro: An FPS Q & A series - Yellow Swerve

This interview for "Vintage to Retro" is with Yellow Swerve, a game designer and WR holder for several extended category speedruns for Ultrakill . We explore how Ultrakill is a special kind of FPS—one with   vertically oriented platforming and fast, brutal combat, but also tremendous speedrunning potential; we also delve into platforming, or a lack thereof, in other shooter titles, including Survival Horror. "From Vintage to Retro" interviews FPS players and developers. In terms of vintage FPS, the series covers includes single-player "Doom clones" and Build titles; to multiplayer frag-fests like Doom deathmatch, Quake arenas, and Unreal Tournament(s); to "pure," arcade-style shooters, "looter shooters" and FPS-RPG hybrids. In terms of retro FPS, it examines Dusk, Ion Fury and Prodeus, as well as  Nightdive Studios ' latter-day revival of classic FPS. Click here to access the entire series  and read about its research goals. Introdu

Vintage to Retro: An FPS Q & A series - James Towne, Tech-Com 2029, part 2

This interview for "Vintage to Retro" is with James Towne, the project lead for  Tech-com 2029 , a  Terminator  fan game. We examine the game's development in relation to different kinds of FPS: vintage and retro, Build-era, and ports and remasters. Read part 1 of our interview to learn about the game's overall development history . You can also follow the game's ongoing development on its official Facebook page . "From Vintage to Retro," interviews FPS players and developers. In terms of vintage FPS, the series covers includes single-player "Doom clones" and Build titles; to multiplayer frag-fests like Doom deathmatch, Quake arenas, and Unreal Tournament(s); to "pure," arcade-style shooters, "looter shooters" and FPS-RPG hybrids. In terms of retro FPS, it examines Dusk, Ion Fury and Prodeus, as well as  Nightdive Studios ' latter-day revival of classic FPS. Click here to access the entire series . Classic / Retro FPS Ni

Vintage to Retro: An FPS Q & A series - James Towne, Tech-Com 2029, part 1

This interview for "Vintage to Retro" is with James Towne, the project lead for Tech-com 2029 , a Terminator FPS fangame. James and I discuss  Tech-com 's: development, audio visuals, and characters. Part two of the interview will explore these factors in relation to vintage/retro FPS games. You can also follow the game's ongoing development  on its official Facebook page . "From Vintage to Retro," interviews FPS players and developers. In terms of vintage FPS, the series covers includes single-player "Doom clones" and Build titles; to multiplayer frag-fests like Doom deathmatch, Quake arenas, and Unreal Tournament(s); to "pure," arcade-style shooters, "looter shooters" and FPS-RPG hybrids. In terms of retro FPS, it examines Dusk, Ion Fury and Prodeus, as well as  Nightdive Studios ' latter-day revival of classic FPS. Click here to access the entire series . Development Nick:  Apart from watching Cameron's Terminator mo