With Doom Eternal' s (2020) release so close, I wanted to write about Doom in general. This piece critiques a two famous "mods" in the Doom community: Brutal Doom , and Project Brutality (B&B). At times I wish they had vastly different titles to help distinguish them. As to the exact differences between them, I'll let someone else explain . What matters, here, is their general purpose: to "improve" the classic experience by making the Doom games harder, faster, and... prettier—a worthy goal, but also where my complaints mostly lie. Having tried Project Brutality back in 2017 I remember enjoying it, largely because the build I was using—whether through its own status of incompletion or my inability to install the more dubious aspects—was generally in the graphical style of the original Doom engine. This means pixels; so no particle effects, transparency or motion blur, etc. One problem I have with with B&B is their current treatment of project
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