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Hell-blazers: Doom Eternal Speedrunning Q&A, Interview Compendium!

This compendium contains the interviews for "Hell-blazers," my Doom Eternal Speedrunning Q&A Project, and any salient links.

Note: Interviews are posted every Friday. When they are, this compendium will also be updated.


Aimed largely at the Twitch crowd, but also speedrunners, Doom Eternal can be speedrun like any videogame. I've followed Doom Eternal closely to see how speedrunners feel about it. In time, can it rank alongside classics like Super Metroid (1994) or Goldeneye (1997)?

My name is Nicholas van der Waard, and I'm independent researcher/post-grad whose work is focused on Metroidvania, but also horror-theme FPS. For more information about my work, as well as the Q&A and what it covers, please refer to this extensive post.

The Compendium

The Players

These are the persons who have kindly agreed to be interviewed for this project. While all of them are gamers, each person represents a different aspect of gamer/speedrunning culture.

DraQu: A Twitch streamer and FPS speedrunner, and one of the first players to complete the game on Ultra-Nightmare. He also likes 90s pop music.

Click here to read DraQu's full interview.

Under the Mayo: A YouTuber. His channel normally covers games like Mortal Kombat 9, but has expanded to include Doom Eternal

Click here to read Under the Mayo's interview.

Byte Me: The current world record-holder for Doom 2016's UN 100% Classic and several other categories, Byte Me is moving his unique approach to speedrunning onward, to Doom Eternal.

The Spud Hunter: An arena combat specialist, the Spud Hunter enjoys Doom Eternal for Ultra-Nightmare, and the game's exclusive multiplayer battle mode. His Slayer helmet gives him power.

Click here to read Spud's full interview.

King Dime: A classic-Doom speedrunner who regularly appears on AGDQ.

King Dime Interview: Coming Soon!

Your Mate Devo: An Aussie speedrunner and software engineer.

Your Mate Devo Interview: Coming Soon!

The Developers

I'd love for a chance to interview Hugo Martin and other members from the Id team, but am still in the process of reaching out (any help with this would be most appreciated). Stay tuned...

Other Links The site where Doom Eternal's world records are stored.

"7 real life items that inspired Doom Eternal": An interesting interview with Hugo Martin about Doom Eternal's palimpsests.

Summoning Salt: Perhaps my all-time favorite source for well-documented speedrunning history.

Karl Jobst: Another excellent source for YouTube videos about speedrunning history.

Pop-culture Weapons Analysed: A video by historical weapons expert, Shadiversity, analyzing the Crucible from Doom Eternal

"Hearing the Gothic Past": Doom's relationship with metal and horror is strong. This article explores the darksynth sub-genre's relationship between music and horror more generally in media at large.

My Other Doom Posts

"Visual Clutter in Brutal Doom / Project Brutality": An article I wrote covering these two popular mods for Doom, and some of the issues I have with them.

"Doom Eternal: Made for Speed... but Speedrunning?": The article whose title question launched this Speedrunning Q&A Project.

"Doom Eternal (2020) Review": My personal review for Doom Eternal.

"Post-colonialism in Doom": An essay where I analyze the Doom franchise, including Doom Eternal, through a post-colonial lens.


Like my work? Follow me on Twitter! You can also purchase a commission through my art website,, or support me on Patreon!


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